2010年6月25日金曜日

Some recent R&D Works

Recently , I have spent a lot of time for research and try to understand how Box3's Data flow work.

Unfortunately, in some case BOX2&BOX3 doesn't integrate each others enough as I assumed as.

In Houdini any time if you want , you can use a DOP import node any where that provide you a way of using simulated shape data.

Maybe my method was wrong , I had tried several times that attempt to figure out or find a way of passing BOX2's Phys X particle shape to BOX3 , but in BOX3 even used particle proxy sub-op node that still couldn't fetch any particle shape information from BOX2 , so sad ;( Maybe this is a limitation of BOX2&BOX3 , who knows ...

Also , BOX2's Phys X is fast but not very stable on my system , sometimes even get some steps on time slider that cause whole Max's crashing.

But in other hand , BOX2&BOX3 still provide you a very flexible environment of creating your own particle rule/system .

And here is some my R&D jobs , some was done with Max's Particle Flow and others was done with Houdini's DOP+POP .


(You can click White Viemo Text right-below the video and see it on Vimeo website with HD size ;) )

1. Cultivate some sunflowers in the ground when object passed.
Full Controlled by PFlow BOX3 Data OP




2. Create particles with square , full controlled by BOX3 Data OP



3. Max Debris Generation Test


4. Houdini Debris Generation Test


5. Fume R&D

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